Canvas Render Target 2D is the option you are looking for.
Though you’ll need to paint three colors instead of one like in this video but it should give you an overview what to do:
Canvas Render Target 2D is the option you are looking for.
Though you’ll need to paint three colors instead of one like in this video but it should give you an overview what to do:
Hello, I created grass with the Pivot Painter script which bends away from the player. The grass only bends away where the player is but now I want the grass to stay bent for some time, like real grass does when you run through it. I have no idea how i can do this. Can I do this in the material editor or do I have to create a blueprint for this? Sorry for my english and thank you in advance.
Here you can see my grass I created: [UE4 | Pivot Painter grass - YouTube][1]
Here you can see my material:
Ok, thank you I will try it. But is there no possibility to slow down the animation of the grass because with the Canvas Render Target I can deform something but I have no Idea how the grass moves back after sometime? Sorry for these silly questions I am new.
For the grass to restore, the blend mode needs to be modulate (it multiplies the values), position (0.0) and the color something like this: 0.8, 0.8, 0.8. That way every time you call this function it will multiply the color values by 0.8 lowering them. Call that function for example once per second with a delay node and viola! Your grass is restoring =) you can make the color 0.9 to make the process slower.
Ideally you want to try and replicate something like this.
How I have it set up is, I have one more Sphere mask that follows the player with a slight delay and keeps the grass bent.Thank you very much! I created new interactive grass without Pivot Painter. I also had the idea with the Sphere mask that follows the player but I have no idea how i can solve this.