As a level designer and a developer, I recently needed a tool to assign some location information to AI, such as using a box to tell AI that you should stay in this area.
I also imagined that this area has several priorities. For example, we divide it into ABC according to the priority from high to low.
We use the lowest priority C to set a basic “battlefield”.
For example, we have multiple sentinels, and each sentinel will have a large area with priority C.
We use a large box to represent it. In this way, monsters belonging to sentinel 1 only need to consider the position of sentinel 1.
In the area with priority C, there are several areas with priority B.
We can assign different areas to different AIs, or multiple, and so on.
There are also areas with priority B The area with priority A can also contain multiple
I imagine that we can use the EQS system to deal with it. The scores for the area covered by different boxes are different, but I don’t know how to deal with this problem. Can someone help me?