Hi, I’m working on a project where I decided to disable gamma correction in order to make things look more old fashioned (like late 1980s-early 1990s CG) with post process; I did this and while it *did *get closer to the result I wanted, it unfortunately made the scene look much too dark. I tried increasing the skylight to remedy this, but then everything looks overexposed. Do you know of a way to make the scene brighter without gamma correction? Is there a way to create an exposure post process material and would this help??
Hello, I am trying to achieve this too, I am a bit late but could someone explane me a bit better? What do you mean by “In your post process, multiply the input by a number greater than 1”?