How to create exposure post process material to make scene brighter?

Hi, I’m working on a project where I decided to disable gamma correction in order to make things look more old fashioned (like late 1980s-early 1990s CG) with post process; I did this and while it *did *get closer to the result I wanted, it unfortunately made the scene look much too dark. I tried increasing the skylight to remedy this, but then everything looks overexposed. Do you know of a way to make the scene brighter without gamma correction? Is there a way to create an exposure post process material and would this help??

Thanks in advance.

In your post process, multiply the input by a number greater than 1.

I’m confused. Wouldn’t that just add gamma correction??

Multiplying a color by a constant number is not gamma correction. It’s just scaling the intensity. Gamma means exponentiation, like pow(color, 2.2)

Hello, I am trying to achieve this too, I am a bit late but could someone explane me a bit better? What do you mean by “In your post process, multiply the input by a number greater than 1”?


Like this. Make a post process material and plug this into your emissive, then set your camera or post process volume to use this material.