I need to convert my dynamiclly making texture (heigth map) to Texture Object and then use for NormalFromHeightmap. But i cant find any methods inside of UE materials how to convert custom made (realtime) texture to Texture Object. Any ideas?
You can’t. Open that NormalMapFromHeightmap node and replace usages of texture object with your blended results.
That node use multiple samples of texture to calculate normal.
what do you mean he can’t? he can use a TextureObjectParameter
I readed it wrong.