I want to Create a BP file which Derive from CPP class by programming
that is mean I should do it in my cpp ide or any text editor not in UE
How to do that?
hi @wantg
Im not sure i entirely understand you but…
If you wish to create an actor using c++ that contains components, events and functions just like a blueprint does, you can do that in code of course.
Creating a custom Actor in C++ | Unreal Engine 4 Scripting with C++ Cookbook (packtpub.com)
Or if you want to provide access to functions you make in c++ available to blueprints in game you can do that also.
Blueprint Function Libraries in Unreal Engine (UE4/UE5) — Chris McCole
I hope i answered what you require
@High500 hi High500 Thank you for reply.
It seems that my question is a little strange.
I’m a programmer I know how to write Actors in CPP, make derives Blueprints and Put them to work.
I have to open the Unreal editor to make blueprints ( with parameters manual ) for the level designer or gameplay designer.
I am trying to find a way to create Blueprint without using Unreal editor or any other GUI tools.
Like programming in the traditional way.