I’m creating an UMG menu using the default focus present in UMG. I want to use as input device an XBox controller and I’d like to keep the analog sticks for navigation while using the D-Pad for the menu.
The problem is that Unreal has as default both of them controlling the menu and I can’t find a way to customize these settings.
Does anyone know how to help me? I need this feature for a project, so any help will be really appreciated.