I’m looking to create a plugin version of FBXFactory. I’d like to be able to slightly customize import time behavior without editing the version in the engine folder. However I can’t get a plugin to build – as referenced in a number of other threads, getting the includes for FbxImporter.h and then the FBX sdk correctly configured is not documented anywhere.
What’s the right way to do this? Or is there no way to access this in a plugin? I’ve tried adding explicit paths and using AddThirdPartyPrivateStaticDependencies
in the build.cs for my plugin, but nothing will import FBXImporter.h correclty