I’m trying to create aerial perspective with material editor on single texture. By “aerial perspective” I mean bluish opacity mask on texture, which simulate distance.
Something like this.
I’ve made some experiments with material graph, but it will be better when I keep it for myself If some one can point me some directon I will be greatful.
Unfortunately the image you tried to post didn’t work properly, could you please try attaching it again?
I’m not positive what you mean by aerial without seeing the image. Do you mean a world aligned material that is oriented on the z-axis? Or something like a depth fade effect?
Post the image and we’ll try to help. =)