How to create a VR first person player/character which can be moved around the environment without using WASD

When that happens it is very likely that you are actually using UE4’s Default Pawn instead of your own. The Default Pawn has a floating movement component and standard action binding to WASD, hence what you are experiencing.

Check that:

  1. If you are using Player Start,
    your Pawn class is properly
    referenced by your Game Mode within
    Default Pawn

  2. If you are not using
    Player Start but have your Pawn
    directly in the level, that
    Autoposses is set to Player 0

With that it should work as expected.

Cheers,
Marco.

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