Hi everyone, this is my first question here!
I’ve been working with Unreal for a few weeks now, looking specifically at the UI systems.
I’m currently trying to create a dynamic radial menu system, that can be exposed to blueprints so designers can change paramaters such as menu radius, segment counts etc.
I would like to generate this through code, by creating and adding a new UButton (or custom subclass of UButton) to my user widget, however I can’t figure out how to do it.
This is some code to give you an idea of what I want to achieve:
void URadialMenuWidget::SynchronizeProperties()
{
Super::SynchronizeProperties();
if (SegmentContainer && SegmentCount > 0)
{
GenerateSegments();
}
}
void URadialMenuWidget::GenerateSegments()
{
Segments.Empty();
const float SegmentAngle = 1/SegmentCount;
for (int i = 0; i < SegmentCount; i++)
{
//Create a UButton and add to the widget tree here
}
}
Is this possible or should I go about it a different way?
Cheers!