I am trying to create a basic hinge for an object shown in the picture with no luck so far.
I noticed that the physics constraint doesn’t work along with the basic GrabComponent from the VR Template because with the constraint, everytime I grab the cover I have it completely in my hand.
Like I said, I only want a simple hinge, like grabing the cover and followin the path around the axis. Is there a “simple” way to achive this or do I need to create my own grabbing with in a blueprint?
Thanks a lot for the video! I had hoped for a more straight forward solution like it worked with the physics constraints and as it works in Unity but I gueass I need to do a bit on myself