How to create a simple hinge/door for VR

Hi there,

I am trying to create a basic hinge for an object shown in the picture with no luck so far.
I noticed that the physics constraint doesn’t work along with the basic GrabComponent from the VR Template because with the constraint, everytime I grab the cover I have it completely in my hand.

Like I said, I only want a simple hinge, like grabing the cover and followin the path around the axis. Is there a “simple” way to achive this or do I need to create my own grabbing with in a blueprint?

Thanks a lot for helping!
Patrick

If I was attempting this, I would probably use a simple lever based system, assuming the door hinge is the rotation point for the lever

You can add floats to limit the amount of angle the hinge then moves.

Take look a this video and see if it helps…

Thanks a lot for the video! I had hoped for a more straight forward solution like it worked with the physics constraints and as it works in Unity but I gueass I need to do a bit on myself :slight_smile:

Thanks again!

All the best,
Patrick

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