Hi,
I am fairly new in unreal and am working on lightening my scene.
My question: what is a method or workflow to gain a Silhouette lightning situation.
My level is a canyon. Some foreground and then rocks along a river. (I am not going to move around the level - it is just one fixed view).
While randomly trying out (activating, deactivating default skylight and so on) I had something like it for a moment (see last image). Nevertheless, I don’t know how to reproduce it.
The challenge is also: I don’t want a bright sky (black or no sky).
Any hints to point me into the right direction are highly appreciated
Thanks