I’m having trouble creating a realistic/convincing balloon material in Unreal. I would like for some of the balloons to have a more square shape highlight if possible.
I would also be OK with faking a square shaped highlights via an emissive(it it’s necessary),but I’m not sure how I would go about doing this.
Here is a an emissive material that was used to create a phong specular reflection:
In Unreal By default, with point lights (like there would be in indoor lighting) the highlight strength on the balloons disappears very quickly, which is very unrealistic, because if you’ve even seen balloons before you can see that the highlights are very visible even from further away light sources.
Pictures for reference: