i would like to know how to achieve that.
Is it possible to loop world composition when reaching “borders”?
Is it possible to achieve a lens-like effect to give the illusion of walking on a spherical planet?
Any suggestions would help me, but the only condition for me is not using c++, just being in the support range of ue4.
I need the nav mesh and all the stuff, so i cannot go for a custom solution cause i had to change so much things.
The goal would be seamlessly flying to a planet and land on it and walking in any direction without “hidden walls”.