How to Create a Non-Realtime or "Baked" VFX in Niagara?

I’m not sure what to call it, but I wanted to know if there’s a way to create a VFX in Niagara that’s not realtime.

My goal is to create a heavy particle system (like a fluid), but I want to reduce the performance impact by calculating it just once and then always replicating that pre-calculated effect. Is that possible somehow? I know there’s the option to bake your particle system into a flipbook of sprites, but I want a VFX that can be viewed from any angle and still looks 3D.

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Thank you for answering. Sorry for the late response, I didn’t get any notifications. I’ll see the full video and come back to say if it solved my problem.

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