What is the proper way to create a loading screen when using ServerTravel
? I want a way so that a loading screen will show until I manually remove it.
The main reason for this is to mask that split second where the camera is set to 0,0,0
when the new map is loaded, but also to keep in on the screen until all the functions are done before the player character is spawned.
If there is no support in Blueprint
and it requires C++
that is fine if you can point me in the right direction.