Hi… I am very new to Blueprint, I am making my XR character playable in Unreal.
I am using the default BP_ThirdPersonCharacter from Unreal, to combine existing animation movements with my VR. I only added LayeredBlendPerBone to move my character (Face & Fingers) through my VR (QuestPro) in my ABP_Character. So far I have managed to combine it well…
The question is, can I modify the BlendWeight value in my LayeredBlendPerBone node of my ABP_Character in my BP_Character while the Character is being played using keyboard shortcuts?
Any suggestions in Blueprint that I should do?
Thank You…