What i am looking for is how to create a black material in a way that it reflects no light, just pure black, like a black hole, i can only think of negative emissive, but i can’t make my material “Unlit”, i only want part of my texture to behave that way, that’s a picture of my character for reference:
It’s important to note that i’m using a cel shader, but as you can see, the black parts of the character’s face that should be acting as outline and shading (mouth and eye black outlines) are getting strong reflections, despite having 1 roughness, i’d like them to not react to light at all, any ideas?
Hey Husky, roughness is already set to 1 and specular to 0, that reflection is actually a color highlight that looks like reflection because of the cel shader, so i really need a way to make that part not react to light at all, unlit, but only a determined part of the material i guess.
Can you maybe post your full texture image here on this forum, to try to find a fix?
Another thing I can think of is to create a mask and plug that into roughness to prevent is from reflecting rather than just pluging a constant into roughness that’s set to 1.