Hi there,
I’m currently considering doing something in UE but I’m not quite sure if it fits my needs. Maybe some of you guys can help me.
Basically, what I would need to do is to create an in-game touchscreen display (like a computer screen for example) the user can interact with by clicking on things.
Now I did read about the widget component which lets you create basic in-game menus and stuff like that, but I’m not sure it’s capable of simulating a real computer screen with dynamic buttons, images, text etc. on it (position, shape, and contents of these elements would be dynamically generated by a C++ script depending on the situation).
Another approach I thought of is creating the display contents as a texture and dynamically mapping it on the display mesh in-game. Has anyone done this and can tell me if/how it’s possible?
I would then also need the X/Y coordinates of where the user clicked to tell which action to take in my script.
Appreciate any help.
Cheers
Schuko