I want to create a running game like subway surfers in unreal . But the trick is it will be
a multiplayer game where will be a tournament between 10 players for example. Means when a player chose tournament option and hit play it will search 9 other players including a ref to itself and there will be a tournament where the score of each individual will be highlighted to each other and the player with highest score will be the winner. The tournament is not like all the 10 player will be in the same map. They will run at their side but the score of each will get tracked and shown to each at the top left. And at the end the winner will get decided according to the score. The problem by using a SDK it gives options to create session and find and join and that takes all the players into one map in a server. But i want players should play their local side but only score should be get synchronised and displayed. How i can implement this using sdk for example EOS sdk?