How to create a cube renderer with a pyramid structure in Niagara

Hi guys. I’ve been having a headache for a week because of this problem. I’m trying to make a pyramid shape in which the number of cubes decreases as the cube goes up using Niagara’s SpawnParticlesInGrid, but I don’t know how to do it. Is there any better way?

This is a data screen to aid understanding.


I want the First Image to be Second Image

You can use a pyramid as mesh locaiton

But if you want them strictly in a grid shape, I think you need to write your own module.

Oh Thank you, But I already tried that,
Scratch Module? Can you give me some advice on that?

Not really :slight_smile: It’s too complicated.

Basically, you have to copy the mesh location ( or shape location ), module, hack out the bit you need and save it as your own pyramid module.

Why bother making this with particles, by the way?

Oh Okay Thanks.

I wanted to create a Niagara where the cubes gather in squares according to the grid, then scatter, then gather again in the shape of a pyramid.

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I think it would be easier in blueprint :slight_smile:

I’ll take your advice. Thank you friend

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