How to create a complex material?

Hello! How to create a dynamic material with changing appearance (primerally, color) in different parts of it, depending of the pre-defined data set? For example, we have a big sheet different parts of which are enliting with different colors because we had set some values for this before.

Not entirely sure what you are looking for.

But dynamic material instances might be the answer. That way you can add parameters to your material, and then control them through code/blueprints. Like setting a color per actor based on data from the sheet, without having to create a unique material per color etc.

If that's wrong, please let me know.

Good luck!

Thank you!

I need a solid material which change it’s different parts. Like a big sheet which you can divide on to many different parts, each of which can have it’s own color, based on the data set.