How can I make my type display similarly to Vector?
I have some types with a large number of similarly grouped values, and it creates quite messy Blueprint nodes, even when hiding the advanced options. Being able to emulate this functionality would help clean things up, alot.
I just made a snippet with a full working example, with a struct containing a string and an integer, and made the two fields editable directly within the node.
Sample struct :
Do you happen to know how to have these custom pins properly display defaults? I’ve tried seemingly everything here to no avail.
There’s some weird behavior where it will only properly display whatever defaults you set in the default constructor, after the blueprint itself is saved. It makes for quite a poor UX when suddenly the values just change after the use first saves.
Oddly enough, everything works perfectly after that first save - when the defaults are loaded in. So it’s not like they’re just simply overwriting what the user inputs.