How to Create a Blueprint in UE5 to Update Character Location Based on Real-time GPS Data from a Mobile Device?

I want to create a blueprint in Unreal Engine 5 (UE5) that, in simulation mode, captures real-time GPS location from a mobile phone on which the game is installed, and updates this location in a game level, moving the character accordingly. How can I go about implementing this? Specifically, I am looking for a way to capture the GPS data from the phone, translate it to the game world coordinates, and then update the character’s position in the level based on these coordinates. Any guidance or suggestions would be highly appreciated.

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