How to create 3D to 2D map view transition like Manor Lords?

I’m trying to recreate the map view transition system seen in Manor Lords. The game seamlessly switches between:

  1. A 3D gameplay view (isometric perspective with terrain, buildings, units)
  2. A 2D strategic/diplomacy map view (top-down with stylized graphics, region names, and icons)

What I’ve observed:

  • The transition happens at runtime smoothly
  • In 2D mode, the terrain appears flat/stylized with different materials
  • UI elements (region borders, icons, labels) overlay the 2D view
  • Both views seem to share the same world data

My Questions:

  1. Is this achieved through camera switching (orthographic vs perspective)?
  2. Are there two separate material states for the terrain?
  3. Should I use Render Targets or direct camera manipulation?
  4. How would you implement the UI overlay system for the 2D mode?

I’m working in Unreal Engine 5 and would appreciate any guidance on the best architectural approach for this system.