How to creat a cel-shaded mesh?

I’v been wondering if it’s possible to creat a cel-shaded mesh in UE4.
My first thought is to import from Maya. I do created a cel-shaded head in Maya, like this.

But when I tried to import it, I run into a great problem, the double color material and the outline just can’t be exported. Is there some way to solve this? Or the only way to solve is to render in UE4 instead of Maya.

Hey Quantans,

Since UE4 has it’s own renderer, you are going to need to set up your cel shader within the engine. Fortunately, you are not the only one who wants this look and feature for UE4 and a lot of work has already been done for you. I will say the techniques and set up it takes is a bit more advanced, but if you take your time and follow along with the process I am sure you can come out with the correct result.

Below is some documentation on a project Epic created which has a stylized cartoon look and feel. It goes through the process on how we created the materials and post process blendables to achieve a specific look.

Stylized Rendering

The next link is a forum post from a user who actually created a Cel Shaded pack and has since placed it on the marketplace to be sold to the public. If you wanted to purchase this, you could get immediate results and skip the process of setting up the material itself. However, you will miss out on some really beneficial learning from setting it up on your own.

Advanced Cel Shader

Let me know if you have further questions or need additional assistance.