How do I achieve the same quality as Dynamic and Stationary lights, but by only using Static Lights? It’s for VR, so I can’t really have any dynamic shadows, or the framerate will drop to 45.
My main problem is that a lot of objects stay very dark (skeletal meshes), or reflection spheres cast weird colors over my environment.
Any documentation for best practices (or recommended settings)? When looking at the Robo Recall project files, they only use Static lights, and it looks amazing. Also the lighting on the player equipped guns looks just as good as dynamic, how did they do that?