Hi,
I’m having troubles implementing a session start.
I have both client and server applications (listenserver) create and joined the session while in the lobby map. The communication is done using beacons to inform that both players are ready.
Now I need both of them to travel to a specific map and this is where I’m stuck: If I call ClientTravel first (and client reconnects to the lobby) for some reason calling ServerTravel after on the server application only affects the server itself.
If I call ServerTravel on the server application first, then server successfully switches the map but client after that still tries to travel to the lobby map, because GetResolvedConnectedString just returns the old map for some reason.
Not sure what should be the right flow.