How to correctly set up landscape displacement material when using runtime VT?

I followed Epic’s documentation and videos( as well as other information I found online). But I can’t get the correct displacement on my landscape when using runtime VT.
I have two VT textures( first one for the base color, Roughness and normal, and the second one for storing height). I have RVT volumes for each RVT texture. The landscape is set up to write to both.
I do get correct bc, roughness, and normal but have no luck with displacement.
I would appreciate help with setting this up.