I am running into the following issue:
From the material editor lib, there is a node that allows me to do a triplanar setup and this node (material function) also repairs the normal maps on each direction.
Without it, the normals maps would look inverted in certain directions. For example: stones dont pop out, but become craters.
How can I get this repair effect without using this complex triplanar setup node? I prefer to input a custom map.
best regards! T
edit: it is basically the same problems this guy has:
but I want to fix this without the _complex node and without the world position node. Instead, use a map similar to a normalmap to tell what is -x, +x etc.