How to convert absolute location back to relative location?

Is there a node or set of nodes I can use to convert the absolute location to a classes relative location. I have these components that move around outside of the character class. I’m tyring to use project point to Navigation to get them to stay relatively in sync with the ground, but Move Component to uses relative location so once I get the nav point location I need to convert it back to it’s location relative to the character. I’ll probably just hack something together but I figured I would ask to see if UE4 has something like that.

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The solution to this is to use the node inverse transform location. It provides a transform pin for the object you’re wanting to use as the basis for the conversion, and then a vector pin for the location needing to be converted.

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Dude !! you’re my hero. Thank you… It’s Working :slight_smile:

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