How to control Reflection Color

I have a shiny black car next to a shiny red car and the black car is receiving too much red in its reflection. I don’t want to reduce the shininess of the car paints. Is there a way in UE4 to tell one object/ material not to receive the color of another object/ materials color. In Blender, there is a light path node which can be used. Is there something similar in UE4?

Thanks

Did you find the solution?