I have a morph on a simple object. It’s just an opening on a tower (tower defense game) where a bomb will be ejected. It should just use the morph to open and close a “shutter” style object. To import it, I had to enable the skeletal mesh option. It has a bunch of stuff I don’t want or need.
- Is there a way to keep the curve, but delete the skeleton, physics asset, etc? Can I convert my skeletal mesh to a static mesh and retain the morph?
- How do I control the curve from C++?
I know how to create an animation sequence. But I already have all my other animations setup from C++ and control them from there. I’d like to just be able to set the morph value from 0 to 1. Is there a way to do this?