Hello UE5 community,
I’m currently working on a project in Unreal Engine 5 and I’m looking for a way to control the cull distance of foliage instances using Blueprints. My objective is to incorporate a sequence at the beginning of my game where the map is showcased, but during this sequence, I would like the foliage to be shown and not be hidden due to the cull distance settings.
Could anyone please guide me on how to control the cull distance of foliage instances through Blueprints? I want to be able to dynamically adjust the cull distance based on certain events or conditions.
Any help or guidance would be greatly appreciated!
Thank you in advance.