How to control a panner texture while playing the game

I want to control a panner node for my texture while playing my game. I have an interactable VR slider from Mitch’s template, and when I move the slider left or right, the panner should move with it. Right now the panner just plays on it’s own. It should not be still until the player comes to move the slider. And when the player lets go, the panning should stop, or it would be better if it came to a slow stop. All of the tutorials I’ve seen are only about adjusting the panner before the game begins so it’s always running. I need it to only start moving when the player interacts.

Cool!. I’ll try and implement this into my game. Thank you!

You need to create a dynamic material instance and control the Progress parameter with Set Scalar Parameter node in your blueprint.