I encountered an issue including #include "MLDeformerComponent.h"
when trying to inherit from UMLDeformerComponent
. It seems like you forgot to add the following in the “.plugin”:
PublicIncludePaths.AddRange ( new string[] { "$(ModuleDir)/Public" } );
Did you intentionally restrict this functionality, or was it an oversight?
What I did:
I connected the plugins:
{ "Name": "NeuralMorphModel", "Enabled": true }, { "Name": "MLDeformerFramework", "Enabled": true }, { "Name": "VertexDeltaModel", "Enabled": true, "SupportedTargetPlatforms": [ "Win64", "Linux", "Mac" ] }
in the game’s uproject, and also added: "MLD