I am trying to use a hidden skelmesh as a bounding box on a particle emitter on a character blueprint so that the emitter will look like the shape of the character
in-game. How should I tell the emitter to confine itself to an object? I’ve already tried setting the bounds within cascade to the skelmesh, but I think I have to reference the blueprint somehow so that I can keep updating the bounds so that when the player moves the particles stay in the shape of the character.
Thanks!