I am currently learning Unreal Engine and I am having hard time figuring out how to disable walking movement acceleration.
I’ve found out that the settings affecting the acceleration are present in Character Movement (General Settings) and Character Movement: Walking property panels. There’s a bunch of interdependent cryptic settings that do affect acceleration, but there is no simple toggle to turn it off completely.
Of course, I’ve figured out a workaround of increasing acceleration, deceleration and friction parameters to some obscenely high values, and that sort of gives me something that I am after, but I want to know the right correct way to simply take acceleration completely out of equation. I want to have 0 acceleration, 0 deceleration, and 100% constant movement speed. Only force I want to be affecting my character actor is gravity. Basically, I am seeking something like old Unreal 1 or Unreal Tournament 99 actor movement response.
I want to have some starting point from which I can work my way forwards, so I first want to understand basic movement before taking acceleration into equation. Right now, Engine already does a lot of predefined stuff for me, and I want to be more in control.
Thank you in advance.