You can set bDisableWorldRendering on your ViewportClient object to false - it disables regular render path completely. ViewportClient can be extracted from ULocalPlayer:
if (ULocalPlayer* ClientPlayer = ...get player somewhere...)
{
// Update player viewport state
if (UGameViewportClient* ViewportClient = ClientPlayer->ViewportClient)
{
ViewportClient->bDisableWorldRendering = !ShouldViewportRenderWorld();
}
}