Hi all,
I need help! I am new to C++ scripting. Downloaded all the necessary files to create a C++ blueprint function library.
This genius created a script to call a function that basically automates the changing of multiple selected meshes and updates their Distance Field Resolution Scales at once. I NEED this for my project since there are already over hundreds of assets that need this change. I don’t understand why this isn’t already built into the engine. Really ■■■■■■ me off. Any help would be greatly appreciated. I’m sure this would help others I’ve seen searching for this solution as well!
Here is my horrible attempt at compiling this script for 4.25 which obviously did not work. I’ve tried many variations… headache this is…
Original script posted here: [No Bulk Edit?][3]