How to compile plugins binaries for an engine plugin?

Hello guys,

I’m having trouble for something pretty stupid ; i downloaded the unreal engine through the launcher and wanted to develop my first plugin on it.

So i just made a copy of the BlankPlugin from my */Engine/Plugins/Developer/BlankPlugin to Engine/Plugins/MyPlugin.

I renamed everything and i deleted every folders except Source and Resources and MyPlugin.uplugin. So now i’m stuck, how to rebuild the Binaries folder thanks to my new Source?

I’m using Visual Studio Enterprise 2015, i tried to create a new project Test and recompile from this (using the Developer Win 64), but still not having Binaries. When i try to enable my addon and restart my project it says :

“The following modules are missing or built with a different engine version:
Would you like to rebuild them now?”

If i do yes, it starts building but then crash and i’m having the error message : “Test could not be compiled. Try rebuilding from source manually”.

Someone got an idea? Thanks in advance