Can i compare ECollisionChannel and TEnumAsByte EObjectTypeQuery?
I use ObjectTypeQuery because i want to specify object types that UKismetSystemLibrary::SphereOverlapActors must look for.
Then, after i get the actors, i get their object type using GetCollisionObjectType(), which return a ECollisionChannel.
Can i somehow compare the two? i basicly need to find out which of the ObjectTypeQuery in the SphereOverlapActors filter is responsable for the detection of the actors