Title explains it really. Looking to use POM with World Aligned textures. Any ideas? Surely this has been done before.
This cannot be done without rewriting the parallax function.
But you shouldn’t do that, because trying to combine these is going to be ludicrously expensive and low quality.
For ground textures, Parallax can be used with Z World Aligned Textures like so. All that matters is the “World Position” output from the Parallax, I’m using a baked noise texture for the parallax.
Sorry for how zoomed in it is, trying to keep the text readable lol.
This last bit on the diffuse is to “fake” the shadows as Parallax breaks them, send the “Shadow” output from the Parallax into the Lerp Alpha. The multiply is to darken the diffuse and thus fake shadows, pretty sure “Cast Shadows” on the mesh needs to be disabled too.
I gave hot wiring the two functions together to some success, but as you said the faff and performance cost simply weren’t worth it.


