I have 2 LinearColors, and want to combine them. My problem is, if I just use a Break LinearColor node and add the Floats, I end up with a color that is over 1 for all of the RGBs. How would I combine colors, without simply hitting the maximum and being left with a color that is correct? I am doing my scripting in an Actor blueprint, not a material graph.
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Try Lerp using HSV (linear colour) node, alpha controls the blend. You can use a non HSV one, too - read their tooltips for details.
Perfect, thanks!