Hey, I’ve been trying to figure out how to code an rts in ue4, and I can’t seem to find a place to start.
I started out with the top down c++ sample, but there are certain things I just can’t seem to figure out. For one thing the top down sample comes with a default player that has a camera attached to it, as well as a player controller, that sort of stuff isn’t very useful for an rts.
Say for a prototype I want to create a simple character class to use for some player units I can control. I want to be able to select a single or multiple units and be able to move them to another part of the map that I click. It sounds simple enough, but where do I start?
Any help would be appreciated, I’m definitely not a beginner when it comes to c++, nor am I asking for code or anything like that, I’m just looking for someone to point me in the right direction. Thanks.