Hi everyone,
I’m currently experimenting with Gameplay Tags in Unreal Engine and ran into a question I couldn’t solve on my own.
What I’m trying to do:
I want to check if an Actor has several specific tags (for example: Special.Hover
, Special.Berserk
, etc.) inside Blueprint.
What I’ve tried so far:
-
Using the
Actor Has Tag
node → works, but only for a single tag. -
Storing tags in a
Gameplay Tag Container
→ I can add multiple tags, but I’m not sure how to compare against several required tags at once. -
I saw some examples in C++ using
UGameplayTagsManager::Get().RequestGameplayTag("Special.Hover")
withHasTag()
, but I’d prefer to stay fully in Blueprint if possible.
My question:
-
Is there a Blueprint-friendly way to check multiple tags on an Actor?
-
If not, what’s the simplest approach in C++ that I can hook back into Blueprint?
-
Are there best practices for scaling tag checks in larger projects?
I’d really appreciate any guidance or examples. I may be missing something simple here, so any tips are welcome.
MR.Dev!