Hi there.
I’m following this tutorial and I made menus and widget like what is in the tut. I cant confirm that the blueprints works in one system running two instances.
Now I want to test my game over LAN with a PC and a laptop connected directly with a LAN cable. So I copied my project in two system and run both. But when I host a game in one system the other one can’t find the session.
My systems can ping each other in windows command line but I don’t think that two game instances can see each other. Is there any way to check if two UE4 editors can connect together?
Also I added “[OnlineSubsystem] DefaultPlatformService=Null” to the defaultEngine.ini
Thanks in advance