I’m using a Behavior tree for my AI with a priority system where I list all types of enemies.
I want to check the reach-ability of all enemies using a priority list.
However when I’m checking an enemy that is enclosed by towers (see image)
The enemy is stuck on the wall but thinks he has reached the target in the middle of the wall.
I want to check if the enemy between all the towers is actually reachable.
Is there something that I’m missing?
Any help is greatly appreciated.
Oh boy it’s been a while since I worked with this.
There was something along the lines of “Can reach target” or something like this. A check if the target can be reached. I’m not sure anymore if it was a decorator, service or what exactly it was.
Sorry there is so little actual information in here. I hope you still find it and I figured it’s better than nothing