Thanks for the suggestion…yes I have tied the WMR plugin but the performance tanks while using that plugin. I have also used the new HP Reverb G2 plugin that uses the OpenXR plugin, and while the performance is fine for VR use…coming out of VR to continue creating in the editor causes the fps to drop to 10fps which is unusable (that’s even with a 3090 based system). I should be getting close to 200fps (which is what I get when I develop in the editor for the Rift S).
I have decided to just build my VR project with my Oculus Rift S for now and add support for the Reveb G2 when I’m done. Oculus literally just works with no effort…which is the way it should be.