muller191
(muller191)
October 4, 2022, 8:18am
1
I have a similar question
Hi,
I want to check the collision between two actors, which are not spawned yet. I only have these variables of each actor:
actor class
Location
Rotation
Size
I have already looked for something in the source code and I found a lot of different functions to check the collision, but I have no idea how to change one of the functions so that the collision is only checked between the two objects.
Can someone help me there?
I don’t want to spawn the actors for some milliseconds and despawn it d…
That hasn’t been answered.
I need to do a collision test between two locations for actors not spawned.
Both actors have collision spheres of a scale of a set size . so technically I can use geometry to calculate this (but I’m not a math person) so first checking to see if there are something built in …
Cheers, thank you!
3dRaven
(3dRaven)
October 4, 2022, 9:29am
3
Do you want scale to also play into the role?
In theory if you could squash collision spheres this would work
muller191
(muller191)
October 4, 2022, 9:48am
4
Thanks for the quick reply, will give this a try
3dRaven
(3dRaven)
October 4, 2022, 9:56am
5
Taking into account that scale in the case of collision spheres is reduced to 1 value you could just use a simplified formula