How to check collision without being spawned

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That hasn’t been answered.

I need to do a collision test between two locations for actors not spawned.
Both actors have collision spheres of a scale of a set size . so technically I can use geometry to calculate this (but I’m not a math person) so first checking to see if there are something built in …

Cheers, thank you!

Do you want scale to also play into the role?

In theory if you could squash collision spheres this would work

Thanks for the quick reply, will give this a try

Taking into account that scale in the case of collision spheres is reduced to 1 value you could just use a simplified formula